... this time.
the one that everyone (ok, not everyone) was saying wasn't worth crapola... was too slow... etc... etc...
well, i just had a chance to play around with it in depth (not so deep in depth) and for what you are getting, it really aint that bad at all...
ok, lemme explain... you don't need any physics coding to get the result you are about to see, just build a model for the visual, add the collision spheres model based on that, add the mass representation model also based on that... and place it in the engine...
build a terrain, any x file terrain should work fine... place that in the engine...
and here's what you get...
http://home.att.net/~subbase2/3ImpactPhys.WMV
(626k dialup users right lick and save as)
the only code was to add to the vectors to make the thing go up a lil in response to keyhit (and of course instantiate the object and terrain and skybox)...
this is 'that 3DRAD Physics engine' 3Impact that someone brought up a lil while back...
it's now available for coding in c++ (actually straight procedural c), Delphi (pascal), and iBasic(Pro)...
i've really got a lil bit more to look at, this is the same one that i've been abused for showing the flying submarine in the desert from... well, this should rain down the remain shards of laughter upon me...
ahhh what the heck, someone might be interested in something like this.
http://www.3impact.com
--Mike
the one that everyone (ok, not everyone) was saying wasn't worth crapola... was too slow... etc... etc...
well, i just had a chance to play around with it in depth (not so deep in depth) and for what you are getting, it really aint that bad at all...
ok, lemme explain... you don't need any physics coding to get the result you are about to see, just build a model for the visual, add the collision spheres model based on that, add the mass representation model also based on that... and place it in the engine...
build a terrain, any x file terrain should work fine... place that in the engine...
and here's what you get...
http://home.att.net/~subbase2/3ImpactPhys.WMV
(626k dialup users right lick and save as)
the only code was to add to the vectors to make the thing go up a lil in response to keyhit (and of course instantiate the object and terrain and skybox)...
this is 'that 3DRAD Physics engine' 3Impact that someone brought up a lil while back...
it's now available for coding in c++ (actually straight procedural c), Delphi (pascal), and iBasic(Pro)...
i've really got a lil bit more to look at, this is the same one that i've been abused for showing the flying submarine in the desert from... well, this should rain down the remain shards of laughter upon me...
ahhh what the heck, someone might be interested in something like this.
http://www.3impact.com
--Mike