I'm looking for a type of dense, eiry fog that you see like when your driving in the mornings and it's so dense you can't see past 5 meters, but so it's not to bad you can still get through a dense fog.
here's what I've got from a code archive and coded it a lil to my fitting, but still not exactly what I want.
Thanks,
Chad
here's what I've got from a code archive and coded it a lil to my fitting, but still not exactly what I want.
myfogtex=CreateTexture(128,128,2 Or 48) SetBuffer TextureBuffer(myfogtex) LockBuffer() For j=25 To 127 For i=25 To 127 trans=(j-48)*4 If trans<0 Then trans=0 If trans>255 Then trans=255 WritePixelFast i,j, GetRGB(120,150,150) Or (trans Shl 24) Next Next UnlockBuffer() SetBuffer BackBuffer() myfog=CreateCylinder(4,0,user) RotateMesh myfog,0,45,0 EntityAlpha myfog,0.1 EntityFX myfog,1 EntityTexture myfog,myfogtex ScaleEntity myfog,10,15,10 FlipMesh myfog Dim myfogb(10) For i=0 To 3 myfogb(i)=CopyEntity(myfog,myfog) scale#=1+(.1*Float(i)) ScaleEntity myfogb(i),scale#,scale#,scale# EntityAlpha myfogb(i),.3*i EntityParent myfogb(i),myfog Next
Thanks,
Chad