Creating Normal Maps

Blitz3D Forums/Blitz3D Beginners Area/Creating Normal Maps

Does anyone know of any good tutorials that explain how to create tangent independant normal maps?

http://www.blitzbasic.com/Community/posts.php?topic=40790

Try here, found this a little while ago, might help.

http://www.blitzbasic.com/codearcs/codearcs.php?code=1207

You could also try this, it explains it a little better.

But you must face the fact that it definatly isnt going to be a simple one line of code answer. :)

I use this.. best free one available:

http://www.soclab.bth.se/practices/orb.html

Picture example.
left to right:
1. Normal map created from high-poly version.
2. Low poly model.
3. Low poly model with DOT3 normal map applied.
4. Low poly model without normal map.


+BlackD