Does anyone know of any good tutorials that explain how to create tangent independant normal maps?
Creating Normal Maps
Blitz3D Forums/Blitz3D Beginners Area/Creating Normal Maps http://www.blitzbasic.com/Community/posts.php?topic=40790
Try here, found this a little while ago, might help.
Try here, found this a little while ago, might help.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1207
You could also try this, it explains it a little better.
But you must face the fact that it definatly isnt going to be a simple one line of code answer. :)
You could also try this, it explains it a little better.
But you must face the fact that it definatly isnt going to be a simple one line of code answer. :)
I use this.. best free one available:
http://www.soclab.bth.se/practices/orb.html
Picture example.
left to right:
1. Normal map created from high-poly version.
2. Low poly model.
3. Low poly model with DOT3 normal map applied.
4. Low poly model without normal map.

+BlackD
http://www.soclab.bth.se/practices/orb.html
Picture example.
left to right:
1. Normal map created from high-poly version.
2. Low poly model.
3. Low poly model with DOT3 normal map applied.
4. Low poly model without normal map.

+BlackD