WIP - image hotel suite
Miscellaneous Forums/Graphics Showcase/WIP - image hotel suite
Here's a WIP image from my upcoming game. Everything was built in lightwave converted to B3D with Lee's fantastic converter and then given the big workover with Guile[s].
Still have some more work to do but I thought it was close enough for show and tell.
Excellent work, it looks very realistic. Hopefully your character models look realistic too, to fit into that environment.
Nice...!
Very Nice!
dave
Very professional. Maybe the walls are a little bit too clean (probably need some dirt in the corners). But a very nice job.
That's great!
Greetings Puppies,
Why is everyone obsessed with dirt on textures? The above is a plush hotel and unlikely to have skidmarks on the wallpaper.
By the way, nice image.
Peace,
Jes
ooooh whats it for in your game?
Two things:
The light under the chair at the front - where's this from?
The curtains don't quite fit the rest of the scene
shadows are just a bit too dark... otherwise, excellent...
i really feel like i'm in the room (from the shot)...
--Mike
Thanks for the comments!
>Hopefully your character models look realistic too, to fit into that environment
Actually,the whole room is under 6000 tris. I did that so I could devote more geometry to the onscreen character. :)
>Maybe the walls are a little bit too clean
It's a Penthouse suite in a posh hotel. So, clean is the word!
>ooooh whats it for in your game?
Not telling, yet. :) But do a little history on me and take a look at my recent demo and you might be able to figure it out yourself.
>The light under the chair at the front - where's this from?
That's an error in the shadowmap. It'll be fixed soon.
>The curtains don't quite fit the rest of the scene
Really? I kind of dug the color. It's a little over saturated but the whole gold tone I thought went well with the ritzy hotel suite theme.
very nice ^^
Lush!
Wonderfully and spiritually professional design, with a touch of warmth and lush lightmapping, creating a homely connection with the game itself.
The above was used to dramatically declare how good this work was.
A little black dress draped gracefully over the sofa shoulder would be a nice touch...
I think this looks brilliant! Keep it up.
Thanks again guys.
@MadJack: You're getting warmer. :)
Fantastic. the sofas are great.
As for the curtains, the theme of the room is that sofa green color, Imho it'd look better green. but thats just a minor matter. In game I wouldnt think about it at all.
@MadJack: You're getting warmer. :)
OMG, it's not gonna be a 'High Class Hooker Simulator', is it? :P
Nope. :) But here's my previous demo:
http://www.blitzbasic.com/Community/posts.php?topic=38041See if you can connect the dots.
Strip poker ain't it.
But high class like, not like them tarty page three girls. But top shelf, hoity toity.
In a word, yep.
.
Greetings Puppies,
[quote]But I have studied walls IRL a lot[\quote] Really, you need to get out more ;0)
Peace,
Jes
Get out and you will find them even dirtier on the outside ;)
Nice pic...curtain texture looks low res compared to everything else though.