Could someone please explain to me in laymens terms, Cubemapping.. I mean if I cubemap a "Cube" and hang it in space... Drive up to it in my space ship... Will I see my ships reflection? I mean do I have to precalculate all of my cubemapped surfaces or are they real time??? There has got to be some good ways to make Objects look Reflective.
Understanding CubeMapping
Blitz3D Forums/Blitz3D Beginners Area/Understanding CubeMapping do I have to precalculate all of my cubemapped surfaces or are they real time
Both are possible...
Drive up to it in my space ship... Will I see my ships reflection?
If you render a runtime cubemap, why not. Do note that DX7 (non-shader) reflections are polygon based, meaning that they will look quite horrible (warpy) if you don't have enough dense mesh.
Cubemaps explained (.PDF)
developer.nvidia.com/attach/6666
Now, Can you give me a small example of how to accomplish the realtime effect?
It would be greatly appreciated.
Regards,
Eric
It would be greatly appreciated.
Regards,
Eric