Hi!
Please could someone help a newbie?
I have imported a mesh (consisting of about 280 polygons)in .b3d format, but it looks terrible on screen due to massive artifacting along the polygon edges. I suspect the problem is due to the fact that the polygons are very, very large in size (the mesh is about 20,000 'metres' wide) as the artifacting seems to decrease in proportion with the polygon size (i.e. it doesn't occur with much smaller meshes). Is this a limitation of blitz3d (or directx itself?).
EDIT - Or my engine? :}
Please could someone help a newbie?
I have imported a mesh (consisting of about 280 polygons)in .b3d format, but it looks terrible on screen due to massive artifacting along the polygon edges. I suspect the problem is due to the fact that the polygons are very, very large in size (the mesh is about 20,000 'metres' wide) as the artifacting seems to decrease in proportion with the polygon size (i.e. it doesn't occur with much smaller meshes). Is this a limitation of blitz3d (or directx itself?).
EDIT - Or my engine? :}