Hi all,
I've a problem with a model, it uses only 4 different texture files, but is splited in several parts each referencing the same texture files.
When I do a loadmesh, it seems that if there are 10 reference to the same texture, this texture is loaded 10 times in the memory.
Does anymone has made some kind of b3d parser that will extract each models adn their textures and affect them (optimize) in the way that the textures are loaded only once in memory VRAM?
I've a problem with a model, it uses only 4 different texture files, but is splited in several parts each referencing the same texture files.
When I do a loadmesh, it seems that if there are 10 reference to the same texture, this texture is loaded 10 times in the memory.
Does anymone has made some kind of b3d parser that will extract each models adn their textures and affect them (optimize) in the way that the textures are loaded only once in memory VRAM?