I can't remember if i posted this already, feel free to kick me if i did. WHile reading a topic, i remembered:
My idea is to have EntityGroup command.
OKAY so here comes my solution:
EntityGroup Entity,Group
Linepick entity,...........,[group] (to search only entities given a certain group)
This would allow you a LOT more control over each pick and alot more speed- which will alow for more tricks and stuff in AI and things.
I can't stress how much i needed this in recent weeks!
At the moment, When using the pick commands, it searches EVERY SINGLE entity with a pickmode, yes?
what if you have 24 cars and a terrain. (simple example)
each wheel of each car picks below it- and gets the terrain. at this point its also checking the other 24 cars. waste of speed.
The main speed issue: you may want to use the pick commands between cars (say, for user collisions and AI)... at this point, youre just doing a pick between cars. BUT, each pick also checks the polygons of the terrain!
Anyway, what does everyone else think of this?
My idea is to have EntityGroup command.
OKAY so here comes my solution:
EntityGroup Entity,Group
Linepick entity,...........,[group] (to search only entities given a certain group)
This would allow you a LOT more control over each pick and alot more speed- which will alow for more tricks and stuff in AI and things.
I can't stress how much i needed this in recent weeks!
At the moment, When using the pick commands, it searches EVERY SINGLE entity with a pickmode, yes?
what if you have 24 cars and a terrain. (simple example)
each wheel of each car picks below it- and gets the terrain. at this point its also checking the other 24 cars. waste of speed.
The main speed issue: you may want to use the pick commands between cars (say, for user collisions and AI)... at this point, youre just doing a pick between cars. BUT, each pick also checks the polygons of the terrain!
Anyway, what does everyone else think of this?