What is the average "poly limit" of Blitz?
There is no "average" poly limit. There are far too many factors for any number I could give to possibly be accurate. If you were running a gf2 and had 250 surfaces, you could be crippled with a couple thousand polys. If you had a GF4 and only 5 surfaces, you could have good framerates with 200,000.
Poly limits will rarely ever be a problem anyway. You'll find your frame rates crippled from skeletal animation ( dog slow ) surface limits ( crippling ) and whatever else you might have long before you hit a poly limit.
I've said it before, but you're going about it in the wrong way. Don't take a poly limit / pixel limit / image limit and work back to a game. Make your game with what it needs without being wasteful, and then work on optimizing anything that needs optimizing.