Is there some free tool for UV Maping for MD2 models couse I nead today I dont have time to wait,I will by Unwarp 3d or UV mapper later.By the way wich one is beter.
UV map tool for free
Miscellaneous Forums/Content Creation Tools/UV map tool for free md2?
Npherno NST
go to polycount.com ...
Npherno NST
go to polycount.com ...
it keeps animation info, even
donwload of the older version (0.76), no free registration needed :
http://www.quake2.com/modeling/tools.html
newer version(u need to have a free registration on game spy):
http://asp.planetquake.com/dl/dl.asp?q2pmp/NSTv09b3.zip
an older one :
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/q2utils/NSTv9b1.zip
The tuts, are not available the best there were once, but those I have backe up in cd as PNG huge files...is just a pain to upload, and also I have no server to upload, sorry.The one I have , dies in bandwith constantly.., sharemation.
So, u'll have to deal just with this :
http://www.planetquake.com/polycount/resources/quake2/tutorials/NST_Tut01/NST_Tut01.shtml
Quake modeller, it can be useful, though I highly recommend to first do the anims, and forget bout uv mapping and do once animated the whole ub mapping texture thing in NST later on...
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/rmd/q2modeller/q2mdlr9b.zip
http://www.quake2.com/modeling/tools.html
newer version(u need to have a free registration on game spy):
http://asp.planetquake.com/dl/dl.asp?q2pmp/NSTv09b3.zip
an older one :
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/q2utils/NSTv9b1.zip
The tuts, are not available the best there were once, but those I have backe up in cd as PNG huge files...is just a pain to upload, and also I have no server to upload, sorry.The one I have , dies in bandwith constantly.., sharemation.
So, u'll have to deal just with this :
http://www.planetquake.com/polycount/resources/quake2/tutorials/NST_Tut01/NST_Tut01.shtml
Quake modeller, it can be useful, though I highly recommend to first do the anims, and forget bout uv mapping and do once animated the whole ub mapping texture thing in NST later on...
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/rmd/q2modeller/q2mdlr9b.zip
quake modeller 0.83
while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b
http://www.fileplanet.com/files/0/8647.shtml
Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template.
Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check.
most of the tools, linked here :
http://www.planetquake.com/polycount/resources/quake2/tools.shtml
while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b
http://www.fileplanet.com/files/0/8647.shtml
Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template.
Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check.
most of the tools, linked here :
http://www.planetquake.com/polycount/resources/quake2/tools.shtml
Thank U!
I just tried and made in 3dMAX with Unwrap UV modifier export to Milkshape and it works.
It looks good but thank U!
It is Best comunity on the net!
I just tried and made in 3dMAX with Unwrap UV modifier export to Milkshape and it works.
It looks good but thank U!
It is Best comunity on the net!
Is there md2 exporter plugin for 3dmax 5.0 ?
yep!
:)
http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/MAX.html
scroll that page down , or use ctrl+f to search for this word: qtip
It will jump to a direct link to the old QTIP md2 plugin, which was freeware and not limited :)
I think it works PERFECT with max 5. You just read a bit the doc included and look at th ebuttons carefully :)
Is much easier than quake modeller or NST ;)
:)
http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/MAX.html
scroll that page down , or use ctrl+f to search for this word: qtip
It will jump to a direct link to the old QTIP md2 plugin, which was freeware and not limited :)
I think it works PERFECT with max 5. You just read a bit the doc included and look at th ebuttons carefully :)
Is much easier than quake modeller or NST ;)
thanks man !