This is probably a simple one for those who have used mesh terrains, but I'm non-plussed.
Before now I've been using 2 different textures on a Blitz terrain -
EntityTexture hEntTerrain, hBmpTerrRock, 0, 0
EntityTexture hEntTerrain, hBmpTerrGrass, 0, 1
- so that the grass texture is coloured very subtely by the rock texture.
Now I have to use a mesh (.X) terrain.
But the EntityTexture code do not seem have the same effect.
The grass texture becomes very much darkened, and the striations in the rock texture can't be seen at all.
Not a nice effect. How can I get the sublety of Blitz terrains on a mesh terrain?
Before now I've been using 2 different textures on a Blitz terrain -
EntityTexture hEntTerrain, hBmpTerrRock, 0, 0
EntityTexture hEntTerrain, hBmpTerrGrass, 0, 1
- so that the grass texture is coloured very subtely by the rock texture.
Now I have to use a mesh (.X) terrain.
But the EntityTexture code do not seem have the same effect.
The grass texture becomes very much darkened, and the striations in the rock texture can't be seen at all.
Not a nice effect. How can I get the sublety of Blitz terrains on a mesh terrain?