before i go head long into learning more about IK, does anyone use it in there model riggs or do you stick with the manual approach.from what i understand IK will help with creating the anims for positioning feet to floors so theres no overlap with the ground for instance. basicly more control and faster set up of anims.
im using lightwave and terrabits excellent converter, which states dont use nulls, but im thinking along the lines of setting up IK and nulls then scroll thru all the frames creating key frames for all elements this should take care of the bone co-ords so the animation will convert fully, am i wrong in my thinking as usual;)
im using lightwave and terrabits excellent converter, which states dont use nulls, but im thinking along the lines of setting up IK and nulls then scroll thru all the frames creating key frames for all elements this should take care of the bone co-ords so the animation will convert fully, am i wrong in my thinking as usual;)