I used pudding's .b3d pipeline almost exclusively for all my character animations last year.
Now, all of the sudden, I cannot get ANY of my pipeline exported .b3d files to play their animations. All I get is a static mesh.
1. I am using LoadAnimMesh
2. I HAVE checked "Rigid Vertices (All)" in the skin advanced paramaters dialog box in Max
3. I HAVE checked "scene root" with the pipeline.
4. I am using a biped with skin. before I export, I hide all bones in the biped.
5. In the nifty 'B3D VIEWER' that works within 3ds Max via the pipeline, my animation shows up great....it's only when I run the program in Blitz that I get a problem.
6. I have tried making a new dummy model just to test and I get the same problem... so I know it has to be ME.
What am I (could I be) doing wrong? Pipeline was so easy before....I must be forgetting something.
Now, all of the sudden, I cannot get ANY of my pipeline exported .b3d files to play their animations. All I get is a static mesh.
1. I am using LoadAnimMesh
2. I HAVE checked "Rigid Vertices (All)" in the skin advanced paramaters dialog box in Max
3. I HAVE checked "scene root" with the pipeline.
4. I am using a biped with skin. before I export, I hide all bones in the biped.
5. In the nifty 'B3D VIEWER' that works within 3ds Max via the pipeline, my animation shows up great....it's only when I run the program in Blitz that I get a problem.
6. I have tried making a new dummy model just to test and I get the same problem... so I know it has to be ME.
What am I (could I be) doing wrong? Pipeline was so easy before....I must be forgetting something.