I have made a village in 3ds max 6 and exported it fine to b3d format. Its all good as far as that goes.
I take it into Gile[s] and lightmap it, looks good in there.
Now i export from Gile[s] to b3d and load it into blitz and what do you know all my transparent pics dont show, they are just boxes, and all the transparent geometry turns to solid.
Here are some pics:
Before lightmapping:

After Lihgtmapping:
I take it into Gile[s] and lightmap it, looks good in there.
Now i export from Gile[s] to b3d and load it into blitz and what do you know all my transparent pics dont show, they are just boxes, and all the transparent geometry turns to solid.
Here are some pics:
Before lightmapping:

After Lihgtmapping:

