Hey, i'm doing a linepick down from my characters position, and i need to know the actual angle the surface is at. I would use the normals, but if the triangle is angled on the X and Z axis, then the normals don't give the correct answer really. Am i explaining this correctly? :o)
Basically, if the character stands on a surface that slopes too much, the character will slide.
Basically, if the character stands on a surface that slopes too much, the character will slide.