FOV/POV Problem...
Blitz3D Forums/Blitz3D Programming/FOV/POV Problem...
Is there a way of changing the camera lens angle?
It is far too fish-eyed for my liking and i cant find anything anywhere that describes changing it.
Anyone know?
CameraZoom
Cheers, i'll give it a go.
They say a camerazoom value of 1.6 is the closest to human eye fov.
Getting human eye fov spot on is a bad idea though because your view is constrained to the monitor (ie. no peripheral vision.) First-person games fisheye the view slightly to help compensate for the tunnel vision.
My project is an educational program. I just find that it distorts the scene too much at the edge of the view.
Thanks for your help.
You can get all kinds of whacky effects by scaling the camera. Scaling it on the Z axis has the same effect as CameraZoom, I think.
Just thought I'd mention.
Try
ScaleEntity Camera,1,0.5,1
Cheers Mustang, just what I was looking for.
Saves me working all that math out now :)