I want to store image filenames in a type 18 is the maximun needed at any one time
at first i create a sprite using the filename in the first instance of the type
then i have two buttons to switch which sprite is in view
now i only want one sprite on screen at a time or in memory
and all changes are to be done in a function any ideas how
thanks :)
dont matter ive sorted it thanks
at first i create a sprite using the filename in the first instance of the type
then i have two buttons to switch which sprite is in view
now i only want one sprite on screen at a time or in memory
and all changes are to be done in a function any ideas how
thanks :)
dont matter ive sorted it thanks