Hello
My name is Hans, and i have just startet using Blitz...
Im setting up a space scene, with a flipped cone as space background... I have textured the cone with two layers of textures, one coloured for stars, and one alpha for a nice nebula effect...
Closer to the camera i have a planet (sphere) and im planning to add a Lens flare sun.
To make the mood just right i sat the ambien light to black, an placed a spotlight that gives the planet a light and a dark part (looks really good)
Now my problem is that when i do this, my star background becomes black (atleast the colored one, the alpha remains)
Is there a way to set the ambient light for the skycone to 255,255,255 without it affecting the other elements???
My name is Hans, and i have just startet using Blitz...
Im setting up a space scene, with a flipped cone as space background... I have textured the cone with two layers of textures, one coloured for stars, and one alpha for a nice nebula effect...
Closer to the camera i have a planet (sphere) and im planning to add a Lens flare sun.
To make the mood just right i sat the ambien light to black, an placed a spotlight that gives the planet a light and a dark part (looks really good)
Now my problem is that when i do this, my star background becomes black (atleast the colored one, the alpha remains)
Is there a way to set the ambient light for the skycone to 255,255,255 without it affecting the other elements???