i want to create a pivot at a particular joint in a loaded animated b3d model.. how?
find a joint in a b3d animated model
Blitz3D Forums/Blitz3D Programming/find a joint in a b3d animated model Use FindChild to get at a specific bone using its name (set in your animation tool.)
yeah, got it to work ok now. i was using findchild, and wondered why i couldnt get a result i was wanting, little realising, i was doing it right, just translating the object incorrectly. :p