... this time with a lightmapped object.

... actually, it's not dot3 bumpmapping, only a normal map applied to the .b3d...
this way you don't mind the surfaces not reacting to the lights as much :)
--Mike

... actually, it's not dot3 bumpmapping, only a normal map applied to the .b3d...
this way you don't mind the surfaces not reacting to the lights as much :)
--Mike