Hello,
It is possible to use more than 2 UVcoords per vertex (i mean UVcoords not UVsets)?
For example: i have quadpolygon (2 triangles), one texture and i need to texture every triangle individually.
How can i do that without duplication of vertices?
It is possible to use more than 2 UVcoords per vertex (i mean UVcoords not UVsets)?
For example: i have quadpolygon (2 triangles), one texture and i need to texture every triangle individually.
How can i do that without duplication of vertices?