Did someone of you try BlitzMovie 1.1? Does it support to set the Audio Volume of a Movie stream?
BlitzMovie Question
Miscellaneous Forums/Content Creation Tools/BlitzMovie Question Jfk,
why don't you try it yourself as no-one else seems to have tried it?
IPete2.
why don't you try it yourself as no-one else seems to have tried it?
IPete2.
Because I need to set up a local network to copy the file to my dev machine and because I hate to start an EXE just to unpack a library. - why does it have to be EXE anyway?
I just tried it, and no volume commands listed in documentation.
Also, maybe I am doing something wrong but the standard blitz direct show commands play quicker than the non-D3D Blitzmovie1.1 commands.
I am having problems with the D3D commands. They work fine in the demo, even when I use my own avi file. But can not incorporate into my project for some reason (obviously a mistake on my part). So, can not comment too much on B3D commands, but the demo runs at least as smoothly as blitz native direct show commands.
Lastly, there does not appear to be any 'IsMoviePlaying' command. Without this, its a bit of a pain to use for my purposes.
Maybe I am missing something, but I will be sticking with native blitz commands (which also cuts out the risk of 'middleware'). All I want to do is play an intro movie! Forgive me if I am misrepresenting this tool due to my own ignorance ;)
Also, maybe I am doing something wrong but the standard blitz direct show commands play quicker than the non-D3D Blitzmovie1.1 commands.
I am having problems with the D3D commands. They work fine in the demo, even when I use my own avi file. But can not incorporate into my project for some reason (obviously a mistake on my part). So, can not comment too much on B3D commands, but the demo runs at least as smoothly as blitz native direct show commands.
Lastly, there does not appear to be any 'IsMoviePlaying' command. Without this, its a bit of a pain to use for my purposes.
Maybe I am missing something, but I will be sticking with native blitz commands (which also cuts out the risk of 'middleware'). All I want to do is play an intro movie! Forgive me if I am misrepresenting this tool due to my own ignorance ;)
Solution to Movie volume controls:
Separate Sound from Movie
Start them individually, or create functions to manage everything for you.
Here's something I made in about five to ten minutes, it could help you.
Separate Sound from Movie
Start them individually, or create functions to manage everything for you.
Here's something I made in about five to ten minutes, it could help you.
;XMovie - Jesse Andersen ( jesse_andersengt@... ) Type Movie Field MovieFileName$ Field Movie Field x#, y#, width#, height# Field SoundFileName$ Field Channel Field Volume#, Pitch, Pan# End Type Function LoadMovie( MovieFileName$, SoundFileName$ = "", x# = 0, y# = 0, width# = 0, height# = 0, Volume# = 1, Pitch = 44000, Pan# = 0 ) If FileType( MovieFileName$ ) = 1 Then Movie.Movie = New Movie Movie\MovieFileName$ = MovieFileName$ Movie\SoundFileName$ = SoundFileName$ Movie\x# = x# Movie\y# = y# If width# = 0 Then width# = GraphicsWidth() If height# = 0 Then height# = GraphicsHeight Movie\width# = width# Movie\height# = height Movie\Volume# = Volume# Movie\Pitch = Pitch Movie\Pan = Pan# Return Handle( Movie ) EndIf Return False End Function Function PlayMovie( Id ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Movie\Movie = OpenMovie( Movie\MovieFileName$ ) Movie\Channel = PlayMusic( Movie\SoundFileName$ ) Return True EndIf Return False End Function Function RenderMovie( ) For Movie.Movie = Each Movie DrawMovie Movie\Movie, Movie\x#, Movie\y#, Movie\width#, Movie\height# Next End Function Function MovieDrawArea( Id, x# = 0, y# = 0, width# = 0, height# = 0 ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Movie\x# = x# Movie\y# = y# If width# = 0 Then width# = GraphicsWidth() If height# = 0 Then height# = GraphicsHeight Movie\width# = width# Movie\height# = height# EndIf End Function Function MovieVolume( Id, Volume# = 1 ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Movie\Volume# = Volume# ChannelVolume Movie\Channel, Movie\Volume# EndIf End Function Function MoviePitch( Id, Pitch = 44000 ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Movie\Pitch = Pitch ChannelPitch Movie\Channel, Movie\Pitch EndIf End Function Function MoviePan( Id, Pan# = 0 ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Movie\Pan# = Pan# ChannelPan Movie\Channel, Movie\Pan# EndIf End Function Function IsMoviePlaying( Id ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then Return MoviePlaying( Movie\Movie ) EndIf End Function Function StopMovie( Id ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then If MoviePlaying( Movie\Movie ) Then CloseMovie( Movie\Movie ) If ChannelPlaying( Movie\Channel ) Then StopChannel( Movie\Channel ) EndIf End Function Function DeleteMovie( Id ) Movie.Movie = Object.Movie( Id ) If Movie.Movie <> Null Then If MoviePlaying( Movie\Movie ) Then CloseMovie( Movie\Movie ) If ChannelPlaying( Movie\Channel ) Then StopChannel( Movie\Channel ) Delete Movie EndIf End Function
Hi all, this weekend or soon after, I'll add volume control of a movie and an "IsMoviePlaying" command. Busy playing Half Life 2 at the moment... Any other requests?
Hey, cool! BTW is it possible to open and play multiple (well, 2) Movies simultanously? I mean, in the same App window?
@jfk: From inside the dll, it's possible to open / play / render multiple movies but it's not supported with the current BlitzMovie Blitz-to-dll interface. I will probably add support for this in the next major version.
Also, the latest version was packed into an exe because it used the very efficient 7-zip format to save bandwidth on my website (gigs are being downloaded currently), without the need to have 7-zip itself installed.
Also, the latest version was packed into an exe because it used the very efficient 7-zip format to save bandwidth on my website (gigs are being downloaded currently), without the need to have 7-zip itself installed.