mesh pitch, yaw, and roll

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How can you determine pitch yaw and roll values on a mesh that is only moved and turned via MESH COMMANDS such as rotatemesh. The entity data remains 0,0,0.

thanks

That's the point of the rotatemesh command, is to not change the entity data, just the position of each vertex. If you want to retrieve the pitch yaw and roll, you should use turnEntity or rotateEntity.

I know the point of it, thanks. I got somthing that works however.. a hack but it works ok.