Okay you guys/gals. (actually- how many females are here?)
Im quite stuck- and im relying on your extensive knowledge to help me out!! :D
Okay, what i need to do is, by using only one surface and vertex index, create a single triangle. The triangle needs to be textured as the original. Okay, so im struggling to explain, il try again:
what i need, is to copy a mesh, but only have a single triangle copied. the triangle i need to exist is the one connected to the vertice and surface info i have.
Im using it for a damage system, where an object gets smashed and individual triangles of it are copied and used by my particle system (which i can already hand a mesh name to use as the particle)...
So, can anyone here help? any pointers as to how i would go about it? :D
Cheers in advance...
Im quite stuck- and im relying on your extensive knowledge to help me out!! :D
Okay, what i need to do is, by using only one surface and vertex index, create a single triangle. The triangle needs to be textured as the original. Okay, so im struggling to explain, il try again:
what i need, is to copy a mesh, but only have a single triangle copied. the triangle i need to exist is the one connected to the vertice and surface info i have.
Im using it for a damage system, where an object gets smashed and individual triangles of it are copied and used by my particle system (which i can already hand a mesh name to use as the particle)...
So, can anyone here help? any pointers as to how i would go about it? :D
Cheers in advance...