I exported a .x file from maya 5. I used the LoadMesh() function to put it into my app. While the .x model is not visible in my Blitz app I used mview.exe and the model is visble there. I tried ascii, binary and compressed versions of this .x model. When I used the .x models from the sample files that shipped with Bliz3D they show up fine. Does anyone know what I am doing wrong? My only guess is that Blitz will only render or load a specific version of .x (My plugin was downloaded from microsft over the summer). I realise that this qurstion must come up frequently however I did not see a post that addresses this when I did a search on these forums.
Does maya .x into Blitz3D work?
Blitz3D Forums/Blitz3D Beginners Area/Does maya .x into Blitz3D work? Blitz supports the DirectX7 .X format newer versions may have unexpected results since there are added features.
Do you happen to know where I might find the files for the Directx 7 version of this Maya exporter?
there may be one in the [a http://nebula.student.utwente.nl/downloads/dx7sdk.zip]DX7 SDK[/quote] be warned though, it is a large download (209MB)
no it doesn't. I did find a way to get stuff from maya to blitz, via uu3d. search forums for it, otherwise i will try to refind :)
No need to find anything, that's the entirety of it. Buy Ultimate Unwrap, it can open a .x model (with skeletal animation intact!) and save to b3d file format.
yes, but UV co-ords are flipped arn't they? or is that only with Maya 6?
Oh yeah, the UV coordinates get messed a little. Easily fixed by selecting the UV coordinates in Ultimate Unwrap and using Edit->Flip->Horizontal
And charecter animation is screwd?
[quote]And charecter animation is screwd?/quote]
It shouldn't be. Ultimate Unwrap loads all the .x files I have with animation intact, but I don't know about Maya and it's .x exporter specifically.
It shouldn't be. Ultimate Unwrap loads all the .x files I have with animation intact, but I don't know about Maya and it's .x exporter specifically.
The animation is overall fine, although the keyframes get scaled. Just put in .007 for scale in the dialog box that comes up when you open a .x file.