WorldStorm Editor Demo

Miscellaneous Forums/Blitz Showcase/WorldStorm Editor Demo

I have almost finished the first version of my World Editor/Engine, I am developing it to build the worlds for my game Island Storm. But if there is any interest I am thinking of selling it.

It allows you to create complete worlds indoor and outdoor.

Here is a demo of the compiler that allows you to try some test worlds, it's a beta and still has many bugs.

http://www.apaj15.dsl.pipex.com/WorldStorm_Beta.zip (22Mb)

Select Single Surface Objects from the menu to enable physics collsions on all the objects.

Controls:

"Cursor Keys", Control player and vehicles.
"Space", Enter/Exit vehicle.
"1 and 2", Change camera when driving.
"Right Mouse", Fire rocket.

Brief List Of Current Features:

GUI:
-Uses BlitzUI, but all you have to do is put your textures/meshes in the relevant folders and when you start the editor they will show up in the list boxes with auto created icons.

Terrain:
-Import mesh terrain or heightmap.
-Realtime deform the terrain.
-Realtime alpha paint onto terrain.
-Basic CSG functions.

Water:
-Setup a water plane, with animated texture.
-Mirrored or Cube Mapped reflections.

Sky:
-Skybox, with multiple moving cloud layers.

Lighting/Fog:
-Ambient,Directional & Shadow lighting.
-Fog and Object AutoFade.
-DirectX lights with AutoFade, AutoDelete and Flares.
-Lens Flares for sun or moon.

Vegetation:
-Vegetation Maps for trees, grass, etc...

Objects:
-Easily place your object meshes, with AutoAlign.
-Alter every aspect of an object, colour, FX, etc...
-Integrated ODE Physics.

Vehicles:
-Setup and place ODE vehicles.

Weather:
-Wind FX, Rain, Snow.

Save:
-Save World and objects as individual entities.
-Collapse all to single surface meshes.
-Collapse all into single surface chunks, specified via a grid size.

Load:
-Load world with LoadWorld("") command, flags allow you to specify which object groups you want to be single surface.

Planned Features:
-Gile[s] exporter, that will export your world and setup lights in Gile[s] that match your DX Lights.





hey this is pretty damn kool, when u roll the car on the water though and its flipped over if u get out you fall through the terrain

Thanks, yeh there are a few bugs but it gives an idea of what can be created using the editor.

the enviroment was created in the editor or the entire game?

Impressive stuff, I'll keep an eye on this!

Cheers,

Ryan

Glad that you're still developing IS! IS is definately one of the top B3D FPS projects IMO.

Thanks, ckob everything is created in the editor apart from the camera and gun, you build the vehicles and environments in the editor and just use a LoadWorld("") command.

Same as rsbrowndog!

I read the current features, but they are not in the demo.

Digital Fortress, the demo is not of the editor, the demo is the compiler that lets you test a world that was created in the editor.
Next I will release a demo of the actual editor.

Nice work there!

ok, thanks.

Sounds great. "integrated ODE" made me real jalous :)

Oh boy i'm interested! I'll buy it from yah *as so long as the price isn't tooo high*

Testing demo now! i can't wait!

Wow that was cool! blowing up the jeep *literally out of the world* :-)

Keep it up man! I'm sure those physics were a pain in the ass to get too!

Great / Excellent / Incredible job there!

So....

When will the editor be done?

I WANT IT!

I just got back from Christmas visits, I will release a demo of the editor next week, it now has "Candy Store" support built in.

Yay!

And I saw what you did with the jeep model from Psionic - how did you get the wheels to turn? Does that come with the model, or did you animate it your self?

And wonderful physics by the way. :)

Ready yet?

Nearly there...

Yay.

I want to start work on a game :(
Lol, this looks better and better every time I see it!

Looks really cool ;)

While the physics are currently very choppy, this is looking fantastic so far. Keep it up, Copper. It's rare that anyone ever begins a complicated project and sticks with it. Very rare.

I've done it! :P

I would seriously consider buying your editor / game engine - how much and what kind of support. What would it cost to collaborate and ask for new features as needed?

I am serious - as I have clients I could use this for if it is professional enough.

Contact me at mfelker@...

Also, if you need professional music scores for this engine, I would be happy to create for you - maybe work out a barter deal - whatever - I am pretty open for anything.