Hello folks..does anyone know how to do fade in fade out of images, sprites, whatever...I have to do that with 2 logos on begin of my aplication...so, i belive someone is already face this problem in Blitz3d, so, I will apprechiate a lot if someone can post me useful, functional code for this problem, not some ideas how to do things...I hope i'm not asking too much..thanks anyway..
Fade in/out
Blitz3D Forums/Blitz3D Programming/Fade in/out Hi,
look at: BrushAlpha brush,alpha#
look at: BrushAlpha brush,alpha#
A few ways of doing it...
Play with the Gamma to fade the whole screen (full screen only)
Stick black a quad (or sprite) infront of the camera and entityalpha it from 0 to 1 to fade to black.
Fade out all the DX lights (including ambient light) to 0,0,0 (obviously this won't work with full bright stuff)
That's probably about it.
Play with the Gamma to fade the whole screen (full screen only)
Stick black a quad (or sprite) infront of the camera and entityalpha it from 0 to 1 to fade to black.
Fade out all the DX lights (including ambient light) to 0,0,0 (obviously this won't work with full bright stuff)
That's probably about it.
Use the 3d sprites infront of the camera:its the best way other than for fading the whole screen
Hi, I have something usefull for you probably: You just have to call InitFade(), then either FadeIn() or FadeOut() and then before every RenderWorld Command RenderFade()
You can also check if a fade is done or not if you check the value of FadeScreen\Alpha.
Hope that helps:
You can also check if a fade is done or not if you check the value of FadeScreen\Alpha.
Hope that helps:
Type FadeScreen Field sprite Field alpha# Field status Field speed# End Type Global FadeScreen.FadeScreen = New FadeScreen Function InitFade() FadeScreen\Sprite = CreateSprite() EntityColor FadeScreen\Sprite,0,0,0 MoveEntity FadeScreen\Sprite,0,0,0 ; move to just before camera EntityOrder FadeScreen\Sprite,-100 ; make sure it gets drawn last HideEntity FadeScreen\Sprite End Function Function FadeIn() FadeScreen\alpha=1 FadeScreen\status=1 FadeScreen\speed#=0.05 End Function Function FadeOut() FadeScreen\alpha=0 FadeScreen\status=2 FadeScreen\speed#=0.05 End Function Function RenderFade() EntityAlpha FadeScreen\Sprite,FadeScreen\Alpha# ShowEntity FadeScreen\Sprite If FadeScreen\Status=2 FadeScreen\Alpha#=FadeScreen\Alpha#+FadeScreen\Speed# If FadeScreen\Alpha#>1 Then FadeScreen\Status=3 End If If FadeScreen\Status=1 FadeScreen\Alpha#=FadeScreen\Alpha#-FadeScreen\Speed# If FadeScreen\Alpha#<0 Then FadeScreen\Status=0 End If End Function Function DestroyFade() FreeEntity FadeScreen\Sprite End Function