Hi, I'm gong to start work on a game
based around Tokamak physics soon...
I was thinking about making a Tokamak ragdoll
editor... U load in the *.b3d model (with joints)
and u go over it, adding cube and cylenders into it,
(collisions) and join the predone joints with
Tokamak... Then u save the file... U load in into
the game, it loads the origional *.b3d file and
then adds the Tokamak features to create a rag doll...
Now before I do this... Is there already a Blitz program
made like this?
And if not (darn) I'll have to make my own... (grrr)
I need a little help though...
How would u load in a *.b3d model (with a skeleton made
in Milkshape) then display the joints and names?
(auto dettect all the joint names, I know how to
show text in 3d... I'm not that stoopid)
Any help would be good.
Thanx
based around Tokamak physics soon...
I was thinking about making a Tokamak ragdoll
editor... U load in the *.b3d model (with joints)
and u go over it, adding cube and cylenders into it,
(collisions) and join the predone joints with
Tokamak... Then u save the file... U load in into
the game, it loads the origional *.b3d file and
then adds the Tokamak features to create a rag doll...
Now before I do this... Is there already a Blitz program
made like this?
And if not (darn) I'll have to make my own... (grrr)
I need a little help though...
How would u load in a *.b3d model (with a skeleton made
in Milkshape) then display the joints and names?
(auto dettect all the joint names, I know how to
show text in 3d... I'm not that stoopid)
Any help would be good.
Thanx