Hi all
Been working on level 4. The screenshot's from my dodgy editor and the graphics for the level's still in development, so don't take it as final.

Basically the player (in this level), is in a simple maze. By driving through the red beams, the player can change them to blue (and also replenish shields). For every beam changed to blue, the player gets an AI controlled tank as an ally. The AI needs some tweaking, but it's not too shabby, and can give a few deadly surprises. Keeping an eye on the radar is crucial.
Likewise, the red tanks are doing the same. New tanks appear at the edges of the maze. The red team have nasty laser bolt spitting tanks too and so have an advantage.
The aim the level is to change all the beams to blue and wipe out the red team. Once done, the player can trigger a final switch and exit the level.
Have incorporated big10p's Screen interference effect, and this works really well for giving a visual clue (i.e. lines of static) when taking 'splash damage' from nearby explosions. Thanks big10p ;-)
In-game shot
Been working on level 4. The screenshot's from my dodgy editor and the graphics for the level's still in development, so don't take it as final.
Basically the player (in this level), is in a simple maze. By driving through the red beams, the player can change them to blue (and also replenish shields). For every beam changed to blue, the player gets an AI controlled tank as an ally. The AI needs some tweaking, but it's not too shabby, and can give a few deadly surprises. Keeping an eye on the radar is crucial.
Likewise, the red tanks are doing the same. New tanks appear at the edges of the maze. The red team have nasty laser bolt spitting tanks too and so have an advantage.
The aim the level is to change all the beams to blue and wipe out the red team. Once done, the player can trigger a final switch and exit the level.
Have incorporated big10p's Screen interference effect, and this works really well for giving a visual clue (i.e. lines of static) when taking 'splash damage' from nearby explosions. Thanks big10p ;-)
In-game shot