I’m working on a project where I have to load many large scale pictures which stay in memory for quick access by user. Every time an image gets looked, a time stamp is stored. If a new picture is loaded I’d like to do a check on how much memory is used already. If it is over a specific percentage I’ll check via the timestamps which pictures wasn’t accessed for longest and free it from mem.
My questions:
To get the amount of vidmem is easy enough but how can I check with Blitz3D the amount of physical ram available and how much is in use without using virtual memory…
Thanks for any help!
My questions:
To get the amount of vidmem is easy enough but how can I check with Blitz3D the amount of physical ram available and how much is in use without using virtual memory…
Thanks for any help!