Hmmm. I'm finding that I need to blend my textures in a specific order to achieve a certain effect. Specifically, the lightmap needs to occupy index zero while the "regular" textures need to sit above it.
At the moment this is easily done manually as my test b3d level uses a single texture. I anticipate becoming totally stumped when I come to use a proper, fully textured level though as index 0 will be automatically occupied by the b3d's regular textures and sneaking the lightmap below will become impossible. So, obvious question - any of you guys know if it's possible to increment the index that an existing set of textures use when they're loaded automatically by a b3d file and thus don't provide you with handles? I don't see anything in the docs, but then I've said that before :/
At the moment this is easily done manually as my test b3d level uses a single texture. I anticipate becoming totally stumped when I come to use a proper, fully textured level though as index 0 will be automatically occupied by the b3d's regular textures and sneaking the lightmap below will become impossible. So, obvious question - any of you guys know if it's possible to increment the index that an existing set of textures use when they're loaded automatically by a b3d file and thus don't provide you with handles? I don't see anything in the docs, but then I've said that before :/