New DEMO

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New demo:
http://blitz.pp.ru/file/BasicGL/PowerGL.rar

Ok, you were doing Nebula and Ogre, if I recall correctly. Is this one of those or something else?

EDIT : Seems to be a third engine, your own, I assume? Whatever it is, it runs perfect and around 500 fps on each.

Radeon 9700 Pro, Athlon 2700XP

I got 60FPS for the teapot
600Mhz Intel GFX

for the terrain demo I got access violation 00000001
and for the teapot Demo I got:GL_ARB vertex program required
3 times

500ish fps in all 3 demos, seems to work flawlessly.

Geforce4 ti, Athlon 1.8

perfect.
Can I use B3d animate model?

Thanks

All i get is Errors in foreign languages, although still understandable.

your demo work fine
and blitz ide dont work..

error in
gInitGraphics 640, 480, 32, 0,0

Mongia

windows xp service pack 2
nvidia 5700
512 ram
amd 2880 +

Works around the 1000FPS on my PC here :

AMD64 3200+
WinXP SP2
1gb RAM
GeForce6800 GT

Was wondering something though.....what did you compile the demo's in? I never recalled Blitz3d making executables under 1mb without UPX'ing it.

Runs well here.

For rules work need to copy ".decls" file to the userlibs folder of blitz.

Works here. Average FPS around 500 (had anywhere between 430 to 600).

i copy a .decls but
in blitz ide not work

mongia

I have it running on my computer. Would be nice to have a FPS and triangle counter but other than that its cool :)

in my ide blitz 1.88
not work

error in open screen

ginitgraphics

my system
1° athalon 1200 geforce2 mx
256 mb ram

2° amd 2800 nvidia 5700
512 mb ram


windown xp service pack 2

Mongia

BasicGL 0.1alpha, while only for PowerBasic (in samples includes .exe files):
http://blitz.pp.ru/file/PowerGL/PowerGL.rar (1.1m)

Old additional demos:
http://blitz.pp.ru/file/PowerGL/Demos.rar

In the near future will be realized beta-pack for blitz, with more possibilities.