Is there any way of specifing the channel that EmitSound uses. I have the problem where i need the sound of a waterfall repeating in 3D space. I am using TerraEd which complicates things a little and means that i am having to write functions in the include file to handle it.
The example explained in the help doesnt realy help me because i cant find any way of passing back data from an included project to the original.
If anyone could help that would be great.
The example explained in the help doesnt realy help me because i cant find any way of passing back data from an included project to the original.
If anyone could help that would be great.