Could i use Banks to store the memory location (ie: the value of the 'entity handle') in, and then equate a variable to that banks value at that point (changing where it reads oiver time to effect different meshes) so that i can affect a different mesh by reading that variable to different stored 'entity handles'?
i'd be reading ints, right?
;-------
i dont think i phrased that very well: Basically, could i write a memory location for an entity, into a bank as an int, and then read it out in a variable, and use that variable as the entity handle.
(it can be done with images i think)
i'd be reading ints, right?
;-------
i dont think i phrased that very well: Basically, could i write a memory location for an entity, into a bank as an int, and then read it out in a variable, and use that variable as the entity handle.
(it can be done with images i think)