?
LoadAnimTexture ( file$,flags,frame_width,frame_height,first_frame,frame_count )
Parameters:
file$ - name of image file with animation frames laid out in left-right, top-to-bottom order
flags (optional) - texture flag:
1: Color (default)
2: Alpha
4: Masked
8: Mipmapped
16: Clamp U
32: Clamp V
64: Spherical reflection map
128: Cubic environment map
256: Store texture in vram
512: Force the use of high color textures
frame_width - width of each animation frame
frame_height - height of each animation frame
first_frame - the first frame to be used as an animation frame
frame_count - the amount of frames to be used
Notice these: frame_width - width of each animation frame, frame_height - height of each animation frame...
http://www.blitzbasic.com/b3ddocs/command.php?name=LoadAnimTexture&ref=3d_a-z