Hiya!
Picture the scene, I am about to make a program that creates mesh sections (A Cave / Tunnel - where it'll have bends and kinks, so it wont be a straight shape and the camera will pass through), which has a pivot for use as the center point / axis for which I'd like the camera to follow and turn where appropriate. Thats the plan anyhow.
I'll be having one function that draws the entire Object in all it's glory and another that hopefully will control the camera movement.
What I'd love to know is, how on I'd get the camera to follow and align it's self to the pivot, and travel in a forward motion; from beginning to the end. Im using Types for this too.
Many many thanks for your help,
-Mikey F :)
Picture the scene, I am about to make a program that creates mesh sections (A Cave / Tunnel - where it'll have bends and kinks, so it wont be a straight shape and the camera will pass through), which has a pivot for use as the center point / axis for which I'd like the camera to follow and turn where appropriate. Thats the plan anyhow.
I'll be having one function that draws the entire Object in all it's glory and another that hopefully will control the camera movement.
What I'd love to know is, how on I'd get the camera to follow and align it's self to the pivot, and travel in a forward motion; from beginning to the end. Im using Types for this too.
Many many thanks for your help,
-Mikey F :)