Cow Girl

Miscellaneous Forums/Graphics Showcase/Cow Girl

This is Cow Girl, se was going to be a fully animated character for something similer to 'Druid' that I did, but i stopped doing it as maya 6's .x exporter is crap.

Does anyone know of a way to export animated characters rom maya to blitz? (I have UU3D as well)






She looks a little bit robotic. Her arms and legs need more definiton. The texture looks good so far, though.

What's the polycount?

about 2500

more, more!!! *manical laughter*

From google I came up with this link

http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001387

In summary: Maya --> .X --> UU3D --> B3D

It seems to work for geometry but not so much for animation.

This may have been a bone weighting issue, however.

No that won't work. Maya's .x exporter is screwed

NIce work, but ai agree, the clothes need some work, they are too regular. Maybe also try to do some details using textures instead of a mesh, eg. the belt.

hey, wanna take a look at a finished cowgirl model...

check out my post in the off topics titled Wanna have Some Fun...

for comparison sake only... that is... :)

--Mike