I have a guy moving and jumping around a plane with a bunch of cubes(no more then 40). It mostly stays at 60 fps, but drops to below 30 in some spots. I think it's because I creating so many variables that are not needed. It could also be because I have 2 cameras going at the same time(thus doubling the polycount?). Please tell me there is an easier way then this(all the cubes do the same thing and have the same collisions, just different textures and sizes):
o1=CreateCube() PositionEntity o1,0,-0.5,-3 ScaleEntity o1,10,0.5,1 EntityType o1,wall_col o2=CreateCube() PositionEntity o2,0,0.51,1 ScaleEntity o2,10,0.5,1 EntityType o2,wall_col o3=CreateCube() PositionEntity o3,0,-0.5,5 ScaleEntity o3,10,0.5,1 EntityType o3,wall_col o4=CreateCube() PositionEntity o4,0,0.51,9 ScaleEntity o4,10,0.5,1 EntityType o4,wall_col o5=CreateCube() PositionEntity o5,-26,0.5,16.5 ScaleEntity o5,3,1.5,2.5 EntityType o5,wall_col o6=CreateCube() PositionEntity o6,-26,0.5,23.5 ScaleEntity o6,3,1.5,2.5 EntityType o6,wall_col o7=CreateCube() PositionEntity o7,-18,0.5,23.5 ScaleEntity o7,3,1.5,2.5 EntityType o7,wall_col o8=CreateCube() PositionEntity o8,-18,0.5,16.5 ScaleEntity o8,3,1.5,2.5 EntityType o8,wall_col o9=CreateCube() PositionEntity o9,-12,-0.5,19.5 ScaleEntity o9,1,0.5,9 EntityType o9,wall_col o10=CreateCube() PositionEntity o10,21,0.5,15.5 ScaleEntity o10,8,1.5,1 EntityType o10,wall_col o11=CreateCube() PositionEntity o11,23,0.5,20 ScaleEntity o11,8,1.5,1 EntityType o11,wall_col o12=CreateCube() PositionEntity o12,21,0.5,24.5 ScaleEntity o12,8,1.5,1 EntityType o12,wall_col o13=CreateCube() PositionEntity o13,12,0.5,20 ScaleEntity o13,1,1.5,5.5 EntityType o13,wall_col o14=CreateCube() PositionEntity o14,0,-0.5,31 ScaleEntity o14,9,0.5,1 EntityType o14,wall_col o15=CreateCube() PositionEntity o15,0,1.6,31 ScaleEntity o15,9,0.5,1 EntityType o15,wall_col o16=CreateCube() PositionEntity o16,0,-0.5,49 ScaleEntity o16,9,0.5,1 EntityType o16,wall_col o17=CreateCube() PositionEntity o17,0,1.6,49 ScaleEntity o17,9,0.5,1 EntityType o17,wall_col o18=CreateCube() PositionEntity o18,1,0.5,43 ScaleEntity o18,8,1.5,3 EntityType o18,wall_col o19=CreateCube() PositionEntity o19,-1,0.5,36 ScaleEntity o19,8,1.5,2 EntityType o19,wall_col o20=CreateCube() PositionEntity o20,0,-0.5,20 ScaleEntity o20,7,0.5,6 EntityType o20,wall_col PositionEntity item,0,1,20 SpriteViewMode item,4 cube2=CreateCube() PositionEntity cube2,10,0.5,0 ScaleEntity cube2,1,1.5,10 EntityType cube2,wall_col cube3=CreateCube() PositionEntity cube3,0,0.5,-11 ScaleEntity cube3,11,1.5,1 EntityType cube3,wall_col cube4=CreateCube() PositionEntity cube4,-10,0.5,0 ScaleEntity cube4,1,1.5,10 EntityType cube4,wall_col cube5=CreateCube() PositionEntity cube5,-20,0.5,11 ScaleEntity cube5,11,1.5,1 EntityType cube5,wall_col cube6=CreateCube() PositionEntity cube6,-32,0.5,20 ScaleEntity cube6,1,1.5,10 EntityType cube6,wall_col cube7=CreateCube() PositionEntity cube7,20,0.5,11 ScaleEntity cube7,11,1.5,1 EntityType cube7,wall_col cube8=CreateCube() PositionEntity cube8,32,0.5,20 ScaleEntity cube8,1,1.5,10 EntityType cube8,wall_col cube9=CreateCube() PositionEntity cube9,-20,0.5,29 ScaleEntity cube9,11,1.5,1 EntityType cube9,wall_col cube10=CreateCube() PositionEntity cube10,20,0.5,29 ScaleEntity cube10,11,1.5,1 EntityType cube10,wall_col cube11=CreateCube() PositionEntity cube11,10,0.5,40 ScaleEntity cube11,1,1.5,10 EntityType cube11,wall_col cube12=CreateCube() PositionEntity cube12,0,0.5,51 ScaleEntity cube12,11,1.5,1 EntityType cube12,wall_col cube13=CreateCube() PositionEntity cube13,-10,0.5,40 ScaleEntity cube13,1,1.5,10 EntityType cube13,wall_col ScaleTexture red_tile,0.1,0.5 ScaleTexture blue_tile,0.1,0.5 ScaleTexture orange_tile,0.1,0.5 ScaleTexture pink_tile,0.1,0.5 ScaleTexture green_tile,0.1,0.5 EntityTexture ground,floor_tex EntityTexture sky,sky_tex EntityTexture o1,blue_tile EntityTexture o2,orange_tile EntityTexture o3,pink_tile EntityTexture o4,green_tile EntityTexture o5,green_tile EntityTexture o6,pink_tile EntityTexture o7,blue_tile EntityTexture o8,orange_tile EntityTexture o9,red_tile EntityTexture o10,pink_tile EntityTexture o11,blue_tile EntityTexture o12,orange_tile EntityTexture o13,green_tile EntityTexture o14,orange_tile EntityTexture o15,orange_tile EntityTexture o16,green_tile EntityTexture o17,green_tile EntityTexture o18,pink_tile EntityTexture o19,blue_tile EntityTexture o20,red_tile EntityTexture cube2,red_tile EntityTexture cube3,red_tile EntityTexture cube4,red_tile EntityTexture cube5,red_tile EntityTexture cube6,red_tile EntityTexture cube7,red_tile EntityTexture cube8,red_tile EntityTexture cube9,red_tile EntityTexture cube10,red_tile EntityTexture cube11,red_tile EntityTexture cube12,red_tile EntityTexture cube13,red_tile