Nebula Engine for blitz users (new)

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We are going to create Blitz wrapper for Nebula Engine.

Render: DirectX 8.1, OpenGL

One question regrading Nebula.
Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)?

First demo:
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip

P.S.
Copy ".decls" file in the "userlibs" directory to your BlitzBasic "userlibs".

I think you should just wrap the classes and leave it at that.

I'll gladly screw with it later when I get the chance.

Hi arkon.
Better go with fully wrapping it. Many people can create after that blitz like function etc.

Will it be free?
And why only dx 8.1?

Logically, if people didn't care about Blitz-like entity commands, they would already be using Nebula with c, so that's what is likely to appeal to the average person.

My personal preference would be for Blitz-like commands too, but mainly because Nebula's engine is laid out pretty bad. I've read the docs and it's pretty unpleasant and illogical stuff IMO.

thats sweet

Created new variant, with many corrections and addons.
Very much powerfully changed syntax of commands.

The Request to test it in different mode, and unless it is difficult, write the remarks and wishes..

http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip

thanks for your work
Mongia

3 errors in the userlib

GeyKey
ClearCollisions
GetParent

this 3 caused massive problems on my system until renamed.

Make some more demos showing how to use the engine arkon.

Nice speed.
I haven't played with much.
Can other file formats be used besides the .n3d models?
What regular Blitz commands can be used, if any?

Also, where can we get more info on Nebula Engine?
Doing a google shows different sites that refer to their
product as Nebula Engine.

http://nebuladevice.cubik.org/
and
http://www.radonlabs.de/nebula.html

hmm 42 fps
it runs fine here

what is your system specs, Panno.
I get 280-500 here, depending on wireframe, debug collision, etc.


(I have: Athlon 1800, 768M RAM, WinXPsp1, ATi9700pro)

More functions more flexibility

Like to try this wrapper after ODE gets patched. Get to work and remove the bugs heheh

I hope this project is continued.
It's good.

Actually, this is proving to be quite complicated.
Can you explain how to properly add another torus to the
example?

I'm getting nothing but errors and crashes.

@dangerdave
Adding in this bit of code where the other nodes are loaded up will clone the first torus and place it in the upper righthand section of the screen.
obj3 = CloneNode(obj, "/usr/scene/Ball3")
SetT obj3, 5,5,0
SetR obj3, 150,150,150


by the way, you um... spelled "(new!)" wrong

duron 1300 128 mb ram riva tnt II win xp

Is this project still going?

Curently our team is developing three game frameworks on the top of several open source 3d game engines.
Nebula is one of them.