Clearworld() doesnt get rid of images does it?
if not we need a freeimages command
EndGraphics frees all images in memory, you just have to call graphics3d again after. minor.
Also, we do have a FreeImage command already!!
thanks spacedman,
beaker, put an 'S' on the end of the command -more convienient to have a clearworld function for 2D images
also Freesounds would be nice
and of course 'Freeall'