For efficiancies sake I dont want masses of global arrays flying around my program, so I opted to use BlitzArrays instead only to have them remind me of why I hate Object Oriented programming so much
I'm missing something here, I dont know what, so it would be awesome if someone could point it out
From the top of the code:
Type Char
From a little further down:
Field SkillCount
From a little more further down:
Global Char1.Char = New Char
Another Few lines I put this in just to make sure it was there (after countless error messages):
Char1\SkillCount = 0
From a Function:
Local Skill$[5]
From The same Function:
Skill$[Char1\SkillCount] = "Cutting Swords: "
Now, what about the lines above should invoke a "Variable Type Mismatch" on the last line?
I've seen other programs use Strings in BlitzArrays, Ive even run a few just to check, I even put a little $ symbol in just to be sure, the Counter cannot be the problem simply because its Global, the BlitzArray was declaired just as in every example I have seen, so I cannot for the life of me figure out whats wrong
I'm missing something here, I dont know what, so it would be awesome if someone could point it out
From the top of the code:
Type Char
From a little further down:
Field SkillCount
From a little more further down:
Global Char1.Char = New Char
Another Few lines I put this in just to make sure it was there (after countless error messages):
Char1\SkillCount = 0
From a Function:
Local Skill$[5]
From The same Function:
Skill$[Char1\SkillCount] = "Cutting Swords: "
Now, what about the lines above should invoke a "Variable Type Mismatch" on the last line?
I've seen other programs use Strings in BlitzArrays, Ive even run a few just to check, I even put a little $ symbol in just to be sure, the Counter cannot be the problem simply because its Global, the BlitzArray was declaired just as in every example I have seen, so I cannot for the life of me figure out whats wrong