Hi! I have a terrain-based level on which I "recycle" enemies (3DS models) when they die. However, once in a while, they come back upside down - feet on the terrain, but head below the ground. This is a sporadic problem; it seems to occur about once every 20 "recycles". Here is the code:
The "AlignToVector" command is intended to align the y-axis of the model with the "straight-up" direction, that is, with the vector (0,1,0). However, about one time in twenty, the result is alignment with the "straight-down" direction instead.
Can anyone shed any light on this, or has anyone else noticed the same problem?
Thanks!
Animate E\Entity,0 HideEntity E\Entity PositionEntity E\Entity,x,y,z ShowEntity E\Entity ResetEntity E\Entity AlignToVector E\Entity,0,1,0,2 Animate E\Entity,3,1.0,static,0
The "AlignToVector" command is intended to align the y-axis of the model with the "straight-up" direction, that is, with the vector (0,1,0). However, about one time in twenty, the result is alignment with the "straight-down" direction instead.
Can anyone shed any light on this, or has anyone else noticed the same problem?
Thanks!