Maplet Slowdown

Miscellaneous Forums/Content Creation Tools/Maplet Slowdown

Hello all,

When I use a *.x file created in DeleD for my levels, the game I'm making works extremely fast. But when I create a simple Maplet level and export it to a *.b3d file, it causes a dramatic slowdown in the game performance. Why does this happen and how can I fix it?

Did you compare the number of Triangles, are they about the same? (use something like "Text 0,0,TrisRendered()" after RenderWorld() )

I'm pretty sure the DeleD map was bigger.....