I coded an UpdateNormals <mesh> at the end of the function who create the vertex for the mesh and it doesn't work, damn, i can't see any shadows... i can't understand why...
UpdateNormals ????***
Blitz3D Forums/Blitz3D Programming/UpdateNormals ????*** shadows?
What type of shadows are you exactly talking of?
it is only a little vertex coloring
btw
Did you perhaps use the fullbright EntityFX flag?
What type of shadows are you exactly talking of?
it is only a little vertex coloring
btw
Did you perhaps use the fullbright EntityFX flag?
Function makeemptymap() l=CreateLight() PositionEntity l,400,200,-400 ground=CreateMesh() For cx=0 To nbcasex For cy=0 To nbcasey s.surface=New surface s\surface=CreateSurface(ground) xx=cx*casew yy=cy*caseh For cw=xx To xx+casew Step 2*tile For ch=yy To yy+caseh Step 2*tile v00=fAddVertex(s\surface,cw,ch,0) v10=fAddVertex(s\surface,cw+tile,ch,0) v01=fAddVertex(s\surface,cw,ch+tile,0) v20=fAddVertex(s\surface,cw+2*tile,ch,0) v21=fAddVertex(s\surface,cw+2*tile,ch+tile,0) v02=fAddVertex(s\surface,cw,ch+2*tile,0) v12=fAddVertex(s\surface,cw+tile,ch+2*tile,0) v22=fAddVertex(s\surface,cw+2*tile,ch+2*tile,0) AddTriangle s\surface,v10,v00,v01 AddTriangle s\surface,v10,v21,v20 AddTriangle s\surface,v02,v12,v01 AddTriangle s\surface,v12,v22,v21 Next Next Next Next EntityFX ground,2 UpdateNormals ground End Function Function faddvertex(surf,x,y,z) v.vertex=New vertex v\x=x v\y=y v\z=z v\surface=surf v\vertex=AddVertex(surf,x,y,z) Return v\vertex End Function
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I reviewed my code and in the old one, the shadows are working good... it's
Function initmap() For casex=0 To nbcasex For casey=0 To nbcasey ground(caseX,caseY,0)=CreateMesh() ;EntityColor ground(caseX,caseY,0),Rand(255),Rand(255),Rand(255) COMMENT METTRE DES COLORS OU TEXTURE, PLZ ground(caseX,caseY,1)=CreateSurface(ground(caseX,caseY,0)) ;TurnEntity ground(caseX,caseY,0),-180,0,0 PositionEntity ground(caseX,caseY,0),casex*mapw,casey*maph,10 For gx=0 To mapw Step tile For gy=0 To maph Step tile vertex(caseX,caseY,gx,gy,1)=Rand(6); Relief du vertex vertex(caseX,caseY,gx,gy,0)=AddVertex(ground(caseX,caseY,1),gx,gy,vertex(caseX,caseY,gx,gy,1)) Next Next For gx=0 To mapw-tile Step tile For gy=0 To maph-tile Step tile AddTriangle(ground(caseX,caseY,1),vertex(caseX,caseY,gx,gy,0),vertex(caseX,caseY,gx+tile,gy,0),vertex(caseX,caseY,gx+tile,gy+tile,0)) AddTriangle(ground(caseX,caseY,1),vertex(caseX,caseY,gx,gy+tile,0),vertex(caseX,caseY,gx,gy,0),vertex(caseX,caseY,gx+tile,gy+tile,0)) Next Next FlipMesh ground(caseX,caseY,0) EntityFX ground(caseX,caseY,0),2 ;ground(caseX,caseY,3)=LoadTexture("texture/1mud.bmp") ;ground(caseX,caseY,2)=CreateBrush();LoadBrush("texture/1mud.bmp"); ;BrushTexture ground(caseX,caseY,2),ground(caseX,caseY,3) ;PaintMesh ground(caseX,caseY,0),ground(caseX,caseY,2) ; ME renseinger Sur les textures et les mesh + ; + Textures dynamiques ;+ Comment les sauver.... UpdateNormals ground(caseX,caseY,0) Next Next End Function
hehehehe
Use the [code] [/code[ or the [codebox] [/codebox[ commands for displaying code.
er i don't remember anything in html i only use code twice. sorry
maybe your shadow mesh is faceing towards the ground?
try
EntityFX ground,2 or 16
to make it two-sided to check this out.
try
EntityFX ground,2 or 16
to make it two-sided to check this out.
nope it doesn't work...
why did you use a flipmesh on the ground? chaning 2nd and 3rd vertex in the addtriangle command has the same effect and saves time :)
You say the first code worked but not the 2nd, right?
Is there any Lightsource in the whole source with part 2?
Do you modify the vertexcolors outside this function? ( you used VertexColor FX so I think you are doing something with it ) because the shading is done over vertex colors so if you modify the vertex color the shading is gone.
You say the first code worked but not the 2nd, right?
Is there any Lightsource in the whole source with part 2?
Do you modify the vertexcolors outside this function? ( you used VertexColor FX so I think you are doing something with it ) because the shading is done over vertex colors so if you modify the vertex color the shading is gone.
the first was an error, i din't notice 'bout the ...clocksmthing rotation...]]
there s a light source in my second code and i don't modify the color of the vertex...
there s a light source in my second code and i don't modify the color of the vertex...
if you don't modify vertex colors, comment out the EntityFX ground, 2 part and look if the "shadow" returns.
I never tried if it actually has any effect as I never used any entity FX flags when I didn't need them.
this FX is the only real difference between the 2 functions
I never tried if it actually has any effect as I never used any entity FX flags when I didn't need them.
this FX is the only real difference between the 2 functions
0k thanks anyway...