As far as cars are concerned, i see no possible way of building a suspension system in biltz using tokamak or whatever the physics engine is called. ODE has a suspension system but the lastest wrapper has some quirky things going on. This really sets me back on my project.
I like tokamak for its static meshes, but it handles angles and torque in world coordinates. Thats the first physics engine that i know of that handles angles and torque in world coordinates. That is so lame. Building a suspension system in tokamak seems impossible. I tried and the results are no good.
I like ode because it has a suspension system, but the lastest wrapper has some quirky bugs in it which holds me back from my project. Also it seems like ode swapped x and z.
Why cant there just be physics engine in which we dont have to deal with limitations or quirky bugs.
Im trying to build my own in blitz3d, im looking at source codes of how other people did. So far no good.
Is there any hope?
;----------------------------------------------------------After long thought and reviewing tokamak functions, there actually is a way to build up a suspension system in tokamak. One would have to just make good use of the "toksim_setcollisionresponse()" function. But the world angles and torque are still and issue.
I like tokamak for its static meshes, but it handles angles and torque in world coordinates. Thats the first physics engine that i know of that handles angles and torque in world coordinates. That is so lame. Building a suspension system in tokamak seems impossible. I tried and the results are no good.
I like ode because it has a suspension system, but the lastest wrapper has some quirky bugs in it which holds me back from my project. Also it seems like ode swapped x and z.
Why cant there just be physics engine in which we dont have to deal with limitations or quirky bugs.
Im trying to build my own in blitz3d, im looking at source codes of how other people did. So far no good.
Is there any hope?
;----------------------------------------------------------After long thought and reviewing tokamak functions, there actually is a way to build up a suspension system in tokamak. One would have to just make good use of the "toksim_setcollisionresponse()" function. But the world angles and torque are still and issue.