I had some ideas on shadows, but i want to see whatelse is out there. I was thinking about doing rendering the image with no lighting or texturing(maybe have a shadow version of the model with lower poly) and replacing the light position with a camera pointing at the mesh and nothign else around it, turning that into a texture and then using some collision with the environment to place the shadow spirte down.
I can't access the internet so i'll need some conceptual stuff and process code for my friend to print it out. Sorry guys. I can still program tho :-D.
So can u help me out? thanks.
I can't access the internet so i'll need some conceptual stuff and process code for my friend to print it out. Sorry guys. I can still program tho :-D.
So can u help me out? thanks.