Only thing that's kinda freaking me out about the terrain system i'm about to make is lightmapping. I'm thinking I have to do some crazy collisions and get UVs and crap, but sounds like i might be over complicating the process. Can you guys help out on some lightmapping concepts/techniques. Do u replace Light positions with a CAM? Do i change the Cam FOV to get a 360 Field of Vision? If i Do, how exactly do i do that? Any ideas, concepts, or links will help.
Sadly, i'm ground and i'm at my friends house right now. So he's goin to print up stuff for me, so i can't really check the code achieves for now. So concepts or the whole process summerized would be great.
Thanks for all your help.
Sadly, i'm ground and i'm at my friends house right now. So he's goin to print up stuff for me, so i can't really check the code achieves for now. So concepts or the whole process summerized would be great.
Thanks for all your help.