Hi
Is it possible to take a snapshot of an animated model at a certain point (either using AnimTime or SetAnimTime) that could be used in AddMesh?? Using Addmesh with a loaded, CopyEntity or CopyMesh figure only results in the base "T" stance being added.
I am just going to try it with a parented figure ie parented to an actual animated figure but not animating itself (but I think the same thing will happen).
Anybody played around with this? Thanks for any info.
Cheers
GrumpyOldMan
Is it possible to take a snapshot of an animated model at a certain point (either using AnimTime or SetAnimTime) that could be used in AddMesh?? Using Addmesh with a loaded, CopyEntity or CopyMesh figure only results in the base "T" stance being added.
I am just going to try it with a parented figure ie parented to an actual animated figure but not animating itself (but I think the same thing will happen).
Anybody played around with this? Thanks for any info.
Cheers
GrumpyOldMan