How can vertex colors be used or what exactly are they used for? I know what vertex shading is.
Vertex Colors
Blitz3D Forums/Blitz3D Programming/Vertex Colors You can assign colours to individual vertices. These colours are then blended together across the surface of triangles.
You also need to set EntityFX flag 2 in order to see vertex colours.
You also need to set EntityFX flag 2 in order to see vertex colours.
You're the only one who responded,
I know about the assignment of vertex colors and how they are blended together, but i was wandering if there was any use for them, or how they can be used.
I mean think about it, wouldn't it be nice to assign vertex colors to your vertices and have them blended in with your models original texture like vertex shading.
I know about the assignment of vertex colors and how they are blended together, but i was wandering if there was any use for them, or how they can be used.
I mean think about it, wouldn't it be nice to assign vertex colors to your vertices and have them blended in with your models original texture like vertex shading.
There are tons of uses for them...from colored surface normals for DOT3 mapping to specific mesh coloring effects...
For example...say you have a model of a human face for an RPG and want to make a lot of variations of it for several different NPCs...You could use a greyscale face texture, combined with verticy coloring to achieve this quite easily...a NPC could even be hanging out in an bar or inn drinking midevil beer, and with a few changes in the colors of selected verticies, the character could end up with rosy cheeks to reflect his drunken state...all without modifying a single texture.
For example...say you have a model of a human face for an RPG and want to make a lot of variations of it for several different NPCs...You could use a greyscale face texture, combined with verticy coloring to achieve this quite easily...a NPC could even be hanging out in an bar or inn drinking midevil beer, and with a few changes in the colors of selected verticies, the character could end up with rosy cheeks to reflect his drunken state...all without modifying a single texture.
Whoa, thats interesting