I'm having a bit of trouble on my game. Currently, when four texture layers is selected in the options, alpha effects basically switch off on older cards, such as a GeForce2MX. Two texture layers seems to fix the problem, but the game looks better with four. Also gives a slightly more impressive first impression, 'cos I get to use my funky water effect.
What I would like to do is auto select four layers if the user's card is capable of it. This will be before the option screen is accessible, and I want to give the user the best possible first look at the game. If they're card has to emulate four textures, I'd rather just give them two, and then they have the option of increasing the number of layers if they think their machine will in fact handle it.
So, in short, is there any way, via Blitz or some funky third party thing, to find out how many hardware texture layers are available to the game on a given system?
What I would like to do is auto select four layers if the user's card is capable of it. This will be before the option screen is accessible, and I want to give the user the best possible first look at the game. If they're card has to emulate four textures, I'd rather just give them two, and then they have the option of increasing the number of layers if they think their machine will in fact handle it.
So, in short, is there any way, via Blitz or some funky third party thing, to find out how many hardware texture layers are available to the game on a given system?